Proteus effect

Results: 30



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1

Human Communication Research ISSNORIGINAL ARTICLE The Proteus Effect: The Effect of Transformed Self-Representation

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Source URL: vhil.stanford.edu

- Date: 2015-11-17 16:17:28
    2Virtual reality / Video game culture / Gender / Virtual economies / Proteus effect / Psychology / Avatar / Gender role / Player versus player / Social construction of gender / Virtual world / Gender bender

    Microsoft Word - paper743-yee.doc

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    Source URL: www.nickyee.com

    Language: English - Date: 2011-03-03 00:21:27
    3

    Human Communication Research ISSNORIGINAL ARTICLE The Proteus Effect: The Effect of Transformed Self-Representation

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    Source URL: vhil.stanford.edu

    - Date: 2010-11-22 17:39:46
      4Behavior / Digital media / Proteus effect / Psychology / Deindividuation / Virtual communities / Social identity model of deindividuation effects / Avatar / Transformed social interaction / Virtual reality / Film / Social psychology

      Human Communication Research ISSNORIGINAL ARTICLE The Proteus Effect: The Effect of Transformed Self-Representation

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      Source URL: vhil.stanford.edu

      Language: English - Date: 2010-11-22 17:39:46
      5Deindividuation / Behavior / Social psychology / Social identity model of deindividuation effects / Avatar / Transformed social interaction / Proteus / Social presence theory / Virtual Human Interaction Lab / Virtual reality / Proteus effect / Behavioural sciences

      Microsoft Word - Proteus Revision 09.doc

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      Source URL: nickyee.com

      Language: English - Date: 2007-01-03 22:23:47
      6Proteus effect / Time / Presence / Virtual world / Cyberpsychology / Immersive technology / Environmental psychology / Immersion / Transformed social interaction / Virtual reality / Reality / Digital media

      JEREMY N. BAILENSON ____________________________________________________________________________________ Department of Communication Building 120 Stanford University Stanford, CA[removed]

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      Source URL: web.stanford.edu

      Language: English - Date: 2014-10-31 18:24:47
      7Virtual Human Interaction Lab / Internet culture / Proteus effect / Avatar / Reality / Computing / Virtual world / Portrayal of women in video games / Human–computer interaction / Virtual reality / Video game culture / Stanford University

      Sexualized avatars affect the real world, Stanford researchers find

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      Source URL: vhil.stanford.edu

      Language: English - Date: 2013-10-11 13:50:23
      8Behavior / Proteus effect / Physical attractiveness / Priming / Avatar / Deindividuation / Self-perception theory / Virtual Human Interaction Lab / Social psychology / Mind / Behavioural sciences

      Media Psychology, 12:195–209, 2009 Copyright © Taylor & Francis Group, LLC ISSN: [removed]print/1532-785X online DOI: [removed][removed] The Difference Between Being and Seeing:

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      Source URL: vhil.stanford.edu

      Language: English - Date: 2010-11-23 13:32:33
      9Virtual Human Interaction Lab / Internet culture / Persuasive technology / Avatar / Virtual world / Telepresence / There / Proteus effect / Film / Virtual reality / Stanford University

      META-ANALYSIS: AGENTS VS. AVATARS 1 Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence

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      Source URL: vhil.stanford.edu

      Language: English - Date: 2014-04-03 18:55:45
      10Nature / Proteus effect / Virtual world / Immersion / Transformed social interaction / Presence / Telepresence / Virtual Human Interaction Lab / Virtual reality / Reality / Digital media

      Journal J. Fox of Media et al.: Virtual Psychology Reality

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      Source URL: vhil.stanford.edu

      Language: English - Date: 2010-11-23 13:32:31
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